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FPLAY
2008
15 years 8 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
JUCS
2010
137views more  JUCS 2010»
15 years 5 months ago
A Model for Capturing and Managing Software Engineering Knowledge and Experience
: During software development projects there is always a particular working “product” that is generated but rarely managed: the knowledge and experience that team members acqui...
Gerardo Matturro, Andrés Silva
ACL
2010
15 years 3 months ago
Detecting Experiences from Weblogs
Weblogs are a source of human activity knowledge comprising valuable information such as facts, opinions and personal experiences. In this paper, we propose a method for mining pe...
Keun-Chan Park, Yoonjae Jeong, Sung-Hyon Myaeng
SIGDOC
2009
ACM
16 years 1 months ago
Modeling task experience in user assistance systems
One of the major issues for user assistance systems consists of “providing help at an appropriate level”. In this paper we analyze the problem of modeling task experience — ...
Andrea Kohlhase, Michael Kohlhase
ISPW
2005
IEEE
16 years 4 days ago
Evolving an Experience Base for Software Process Research
Since 1996 the USC Center for Software Engineering has been accumulating a large amount of software process experience through many realclient project software engineering practice...
Zhihao Chen, Daniel Port, Yue Chen, Barry W. Boehm