Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
: During software development projects there is always a particular working “product” that is generated but rarely managed: the knowledge and experience that team members acqui...
Weblogs are a source of human activity knowledge comprising valuable information such as facts, opinions and personal experiences. In this paper, we propose a method for mining pe...
One of the major issues for user assistance systems consists of “providing help at an appropriate level”. In this paper we analyze the problem of modeling task experience — ...
Since 1996 the USC Center for Software Engineering has been accumulating a large amount of software process experience through many realclient project software engineering practice...
Zhihao Chen, Daniel Port, Yue Chen, Barry W. Boehm