In this paper, we present our P2P-TV measurement experiment performed in France and Japan. By using multiple measurement points in different locations of the world, we are able to ...
The paper is devoted to finding a view on business processes that helps to introduce into business process support systems a notion of shared spaces widely used in social software....
Recognizing players’ affective state while playing video games has been the focus of many recent research studies. In this paper we describe the process that has been followed t...
Noor Shaker, Stylianos Asteriadis, Georgios N. Yan...
The training experiences needed by a learning system may be selected by either an external agent or the system itself. We show that knowledge of the current state of the learner...
This paper describes the development of an experience factory in an Australian organization involved in the field of telecommunications. Faced with improvement needs, in 1998 the ...