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ACMACE
2009
ACM
16 years 1 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
CANDC
2009
ACM
16 years 1 months ago
Towards the ultimate aesthetic experience
Robotic interfaces combined with virtual reality provide an unparalleled platform for cognition research. Using a combination of design strategy, trend analysis and the programmin...
Haakon Faste, Massimo Bergamasco
ITICSE
2009
ACM
16 years 1 months ago
Evaluating student experiences in developing software for humanity
Student involvement in Humanitarian Free and Open Source Software (HFOSS) projects holds the potential to provide a rich education experience to undergraduates. This paper discuss...
Gregory W. Hislop, Heidi J. C. Ellis, Ralph A. Mor...
HICSS
2007
IEEE
103views Biometrics» more  HICSS 2007»
16 years 25 days ago
Understanding Context through a Comprehensive Prototyping Experience: A Testbed Research Strategy for Emerging Technologies
Information and Communication Technologies (ICTs) are rapidly changing and new technologies, processes, and skills are constantly emerging. An important challenge for the research...
José Ramón Gil-García, Theres...
CIA
2007
Springer
16 years 20 days ago
Formal Analysis of Trust Dynamics in Human and Software Agent Experiments
Recognizing that trust states are mental states, this paper presents a formal analysis of the dynamics of trust in terms of the functional roles and representation relations for tr...
Tibor Bosse, Catholijn M. Jonker, Jan Treur, Dmytr...