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NETGAMES
2006
ACM
16 years 12 days ago
Telebuddies on the move: social stitching to enhance the networked gaming experience
In this paper we report on our work to enable “laid-back” social interactions using television as a primary interaction medium and mobile devices that participate as a seconda...
Kris Luyten, Kristof Thys, Steven Huypens, Karin C...
GRAPHITE
2004
ACM
15 years 12 months ago
Augmenting the science centre and museum experience
Recent advances in computer graphics and interactive techniques have increased the visual quality and flexibility of Augmented Reality (AR) applications. This, in turn has increas...
Eric Woods, Mark Billinghurst, Julian Looser, Grah...
HUC
2004
Springer
15 years 12 months ago
The Error of Our Ways: The Experience of Self-Reported Position in a Location-Based Game
We present a study of people’s use of positional information as part of a collaborative location-based game. The game exploits self-reported positioning in which mobile players m...
Steve Benford, Will Seager, Martin Flintham, Rob A...
ICDCS
2003
IEEE
15 years 11 months ago
Experiences With Monitoring OSPF on a Regional Service Provider Network
This paper presents the results from a detailed, experimental study of OSPF, an intra-domain routing protocol, running on a mid-size regional Internet service provider. Using mult...
David Watson, Farnam Jahanian, Craig Labovitz
ICRA
2002
IEEE
194views Robotics» more  ICRA 2002»
15 years 11 months ago
Design and Experiment of a 3DOF Parallel Micro-Mechanism Utilizing Flexure Hinges
Flexure hinge has been commonly used as a substitute for mechanical joints in the design of micropositioning mechanisms. However, inaccurate modeling of flexure hinges deteriorates...
Byung-Ju Yi, Heung-Youl Na, Goo Bong Chung, Whee K...