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AIIDE
2009
15 years 7 months ago
Optimization of Platform Game Levels for Player Experience
We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has be...
Chris Pedersen, Julian Togelius, Georgios N. Yanna...
KDD
2009
ACM
167views Data Mining» more  KDD 2009»
16 years 7 months ago
Seven pitfalls to avoid when running controlled experiments on the web
Controlled experiments, also called randomized experiments and A/B tests, have had a profound influence on multiple fields, including medicine, agriculture, manufacturing, and adv...
Thomas Crook, Brian Frasca, Ron Kohavi, Roger Long...
ICML
2005
IEEE
16 years 7 months ago
Active learning for sampling in time-series experiments with application to gene expression analysis
Many time-series experiments seek to estimate some signal as a continuous function of time. In this paper, we address the sampling problem for such experiments: determining which ...
Rohit Singh, Nathan Palmer, David K. Gifford, Bonn...
ICAT
2006
IEEE
16 years 13 days ago
A Novel Sound Localization Experiment for Mobile Audio Augmented Reality Applications
This paper describes a subjective experiment in progress to study human sound localization using mobile audio augmented reality systems. The experiment also serves to validate a ne...
Nick Mariette
WEA
2010
Springer
250views Algorithms» more  WEA 2010»
15 years 11 months ago
Randomized Rounding for Routing and Covering Problems: Experiments and Improvements
We investigate how the recently developed different approaches to generate randomized roundings satisfying disjoint cardinality constraints behave when used in two classical algori...
Benjamin Doerr, Marvin Künnemann, Magnus Wahl...