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MSWIM
2004
ACM
16 years 16 hour ago
Quantile models for the threshold range for k-connectivity
This study addresses the problem of k-connectivity of a wireless multihop network consisting of randomly placed nodes with a common transmission range, by utilizing empirical regr...
Henri Koskinen
PAKM
2000
15 years 8 months ago
Knowledge Management and Collaboration
We report on a study of the relationship between collaboration and knowledge management. Successful knowledge management projects encourage and enhance collaboration between emplo...
Peter Clarke, Maggie Cooper
AIPS
2009
15 years 7 months ago
Lower Bounding Klondike Solitaire with Monte-Carlo Planning
Despite its ubiquitous presence, very little is known about the odds of winning the simple card game of Klondike Solitaire. The main goal of this paper is to investigate the use o...
Ronald Bjarnason, Alan Fern, Prasad Tadepalli
SAGT
2010
Springer
127views Game Theory» more  SAGT 2010»
15 years 5 months ago
On the Rate of Convergence of Fictitious Play
Fictitious play is a simple learning algorithm for strategic games that proceeds in rounds. In each round, the players play a best response to a mixed strategy that is given by the...
Felix Brandt, Felix A. Fischer, Paul Harrenstein
GRAPHICSINTERFACE
2011
14 years 10 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...