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JDA
2008
100views more  JDA 2008»
15 years 6 months ago
Efficient sampling of random permutations
We show how to uniformly distribute data at random (not to be confounded with permutation routing) in two settings that are able to deal with massive data: coarse grained parallel...
Jens Gustedt
TOG
2008
137views more  TOG 2008»
15 years 6 months ago
Efficient traversal of mesh edges using adjacency primitives
Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...
COMCOM
2004
96views more  COMCOM 2004»
15 years 6 months ago
Achieving proportional delay differentiation efficiently
In this paper, we focus on efficiently achieving Proportional Delay Differentiation (PDD), an instance of the Proportional Differentiation Model (PDM) first proposed under the Dif...
Hoon-Tong Ngin, Chen-Khong Tham
CCR
2002
96views more  CCR 2002»
15 years 6 months ago
Adaptive bandwidth control for efficient aggregate QoS provisioning
Abstract-This paper proposes an adaptive bandwidth control algorithm that efficiently provides aggregate loss guarantee to resolve the problem of inefficient bandwidth allocation d...
Peerapon Siripongwutikorn, Sujata Banerjee, David ...
CGF
1999
91views more  CGF 1999»
15 years 6 months ago
Efficient and Handy Texture Mapping on 3D Surfaces
There has been a rapid technical progress in three-dimensional (3D) computer graphics. But gathering surface and texture data is yet a laborious task. This paper addresses the pro...
Kenji Matsushita, Toyohisa Kaneko