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AGI
2011
14 years 9 months ago
Multigame Playing by Means of UCT Enhanced with Automatically Generated Evaluation Functions
General Game Playing (GGP) contest provides a research framework suitable for developing and testing AGI approaches in game domain. In this paper, we propose a new modification of...
Karol Waledzik, Jacek Mandziuk
EUROSYS
2006
ACM
16 years 3 months ago
The SMART way to migrate replicated stateful services
Many stateful services use the replicated state machine approach for high availability. In this approach, a service runs on multiple machines to survive machine failures. This pap...
Jacob R. Lorch, Atul Adya, William J. Bolosky, Ron...
WOWMOM
2009
ACM
146views Multimedia» more  WOWMOM 2009»
16 years 18 days ago
When opportunity proceeds from autonomy: A tour-based architecture for disconnected mobile sensors
We consider the case of sparse mobile sensors deployed to implement missions in challenging environments. This paper explores a notion of tour networks that is well suited to circ...
Michel Charpentier, Radim Bartos, Swapnil Bhatia
SIGCOMM
2006
ACM
16 years 1 days ago
Building an AS-topology model that captures route diversity
An understanding of the topological structure of the Internet is needed for quite a number of networking tasks, e.g., making decisions about peering relationships, choice of upstr...
Wolfgang Mühlbauer, Anja Feldmann, Olaf Maenn...
IROS
2007
IEEE
107views Robotics» more  IROS 2007»
16 years 12 days ago
Scheduling for humans in multirobot supervisory control
—This paper describes efficient utilization of human time by two means: prioritization of human tasks and maximizing multirobot team size. We propose an efficient scheduling algo...
Sandra Mau, John M. Dolan