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UAI
1994
15 years 8 months ago
Generating New Beliefs from Old
In previous work [BGHK92, BGHK93], we have studied the random-worlds approach--a particular (and quite powerful) method for generating degrees of belief (i.e., subjective probabil...
Fahiem Bacchus, Adam J. Grove, Joseph Y. Halpern, ...
ANOR
2007
165views more  ANOR 2007»
15 years 6 months ago
Financial scenario generation for stochastic multi-stage decision processes as facility location problems
The quality of multi-stage stochastic optimization models as they appear in asset liability management, energy planning, transportation, supply chain management, and other applicat...
Ronald Hochreiter, Georg Ch. Pflug
CN
2010
111views more  CN 2010»
15 years 6 months ago
HPC5: An efficient topology generation mechanism for Gnutella networks
Abstract. In this paper, we propose a completely distributed topology generation mechanism named HPC5 for Gnutella network. A Gnutella topology will be efficient and scalable if it...
Joydeep Chandra, Santosh Kumar Shaw, Niloy Ganguly
EXPERT
2006
105views more  EXPERT 2006»
15 years 6 months ago
Generating Ambient Behaviors in Computer Role-Playing Games
Many computer games use custom scripts to control the ambient behaviors of non-player characters (NPCs). Therefore, a story writer must write fragments of computer code for the hun...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
IJON
2006
117views more  IJON 2006»
15 years 6 months ago
EEG classification using generative independent component analysis
We present an application of Independent Component Analysis (ICA) to the discrimination of mental tasks for EEG-based Brain Computer Interface systems. ICA is most commonly used w...
Silvia Chiappa, David Barber