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ML
2002
ACM
128views Machine Learning» more  ML 2002»
15 years 6 months ago
A Simple Method for Generating Additive Clustering Models with Limited Complexity
Additive clustering was originally developed within cognitive psychology to enable the development of featural models of human mental representation. The representational flexibili...
Michael D. Lee
MIG
2010
Springer
15 years 5 months ago
Path Planning for Groups Using Column Generation
In computer games, one or more groups of units need to move from one location to another as quickly as possible. If there is only one group, then it can be solved efficiently as a ...
Marjan van den Akker, Roland Geraerts, Han Hoogeve...
ETS
2009
IEEE
98views Hardware» more  ETS 2009»
15 years 4 months ago
Increasing Robustness of SAT-based Delay Test Generation Using Efficient Dynamic Learning Techniques
Due to the increased speed in modern designs, testing for delay faults has become an important issue in the postproduction test of manufactured chips. A high fault coverage is nee...
Stephan Eggersglüß, Rolf Drechsler
JUCS
2010
139views more  JUCS 2010»
15 years 1 months ago
Validating Modal Aspects of OntoUML Conceptual Models Using Automatically Generated Visual World Structures
: Assessing the quality of conceptual models is key to ensure that conceptual models can be used effectively as a basis for understanding, agreement and construction of information...
Alessander Botti Benevides, Giancarlo Guizzardi, B...
AGI
2011
14 years 10 months ago
Multigame Playing by Means of UCT Enhanced with Automatically Generated Evaluation Functions
General Game Playing (GGP) contest provides a research framework suitable for developing and testing AGI approaches in game domain. In this paper, we propose a new modification of...
Karol Waledzik, Jacek Mandziuk