We present a new Monte Carlo method for solving the light transport problem, inspired by the Metropolis sampling method in computational physics. To render an image, we generate a...
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and b...
Aspect-oriented programming (AOP) eases the development of profilers, debuggers, and reverse engineering tools. Such tools frequently rely on calling context information. However,...
RLC circuits have been shown to be better formulated as second-order systems instead of first-order systems. The corresponding model order reduction techniques for secondorder sys...
Boyuan Yan, Sheldon X.-D. Tan, Pu Liu, Bruce McGau...