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SIGGRAPH
1997
ACM
15 years 10 months ago
Metropolis light transport
We present a new Monte Carlo method for solving the light transport problem, inspired by the Metropolis sampling method in computational physics. To render an image, we generate a...
Eric Veach, Leonidas J. Guibas
STOC
1994
ACM
168views Algorithms» more  STOC 1994»
15 years 10 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...
AFRIGRAPH
2009
ACM
15 years 10 months ago
Using an implicit min/max KD-tree for doing efficient terrain line of sight calculations
The generation of accurate Line of Sight (LOS) visibility information consumes significant resources in large scale synthetic environments such as many-on-many serious games and b...
Bernardt Duvenhage
AOSD
2009
ACM
15 years 10 months ago
Flexible calling context reification for aspect-oriented programming
Aspect-oriented programming (AOP) eases the development of profilers, debuggers, and reverse engineering tools. Such tools frequently rely on calling context information. However,...
Alex Villazón, Walter Binder, Philippe More...
DAC
2007
ACM
15 years 10 months ago
SBPOR: Second-Order Balanced Truncation for Passive Order Reduction of RLC Circuits
RLC circuits have been shown to be better formulated as second-order systems instead of first-order systems. The corresponding model order reduction techniques for secondorder sys...
Boyuan Yan, Sheldon X.-D. Tan, Pu Liu, Bruce McGau...
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