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GI
2009
Springer
15 years 10 months ago
Strategic Interaction Definition Language
: Managing general game playing is the problem addressed in this paper. It is considered to be done on a game description written in a declarative language. The language, which is ...
Rustam Tagiew
ISCAS
2003
IEEE
183views Hardware» more  ISCAS 2003»
15 years 11 months ago
Polyphase IIR filter banks for subband adaptive echo cancellation applications
Polyphase IIR structures are known to be very attractive for very high performance filters that can be designed using very few coefficients. This combined with their reduced sensi...
Artur Krukowski, Izzet Kale
NETGAMES
2004
ACM
15 years 11 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
ICSE
2011
IEEE-ACM
14 years 9 months ago
Leveraging software architectures to guide and verify the development of sense/compute/control applications
A software architecture describes the structure of a computing system by specifying software components and their interactions. Mapping a software architecture to an implementatio...
Damien Cassou, Emilie Balland, Charles Consel, Jul...
CAIP
2009
Springer
200views Image Analysis» more  CAIP 2009»
16 years 27 days ago
Real-Time Stereo Vision: Making More Out of Dynamic Programming
Abstract. Dynamic Programming (DP) is a popular and efficient method for calculating disparity maps from stereo images. It allows for meeting real-time constraints even on low-cos...
Jan Salmen, Marc Schlipsing, Johann Edelbrunner, S...