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NETGAMES
2006
ACM
16 years 10 days ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
CLUSTER
2004
IEEE
15 years 10 months ago
JuxtaView - a tool for interactive visualization of large imagery on scalable tiled displays
JuxtaView is a cluster-based application for viewing ultra-high-resolution images on scalable tiled displays. We present in JuxtaView, a new parallel computing and distributed mem...
Naveen K. Krishnaprasad, Venkatram Vishwanath, Sha...
IEEESCC
2009
IEEE
15 years 4 months ago
Theoretical Framework for Eliminating Redundancy in Workflows
In this paper we look at combining and compressing a set of workflows, such that computation can be minimized. In this context, we look at two novel theoretical problems with appl...
Dhrubajyoti Saha, Abhishek Samanta, Smruti R. Sara...
DAGSTUHL
2010
15 years 7 months ago
Visual Simulation of Flow
We have adopted a numerical method from computational fluid dynamics, the Lattice Boltzmann Method (LBM), for real-time simulation and visualization of flow and amorphous phenomen...
Arie E. Kaufman, Ye Zhao
SIGMOD
2004
ACM
151views Database» more  SIGMOD 2004»
16 years 6 months ago
Highly-Available, Fault-Tolerant, Parallel Dataflows
We present a technique that masks failures in a cluster to provide high availability and fault-tolerance for long-running, parallelized dataflows. We can use these dataflows to im...
Mehul A. Shah, Joseph M. Hellerstein, Eric A. Brew...