In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
We propose statistical learning methods for approximating implicit surfaces and computing dense 3D deformation fields. Our approach is based on Support Vector (SV) Machines, which...
A virtual networked environment (VNE) consists of virtual machines (VMs) connected by a virtual network. It has been adopted to create “virtual infrastructures” for individual...
Although grid computing has adopted Web services technology to deal with platforms heterogeneity and to enhance service and application interoperability, it is still a challenge t...
Xiaohui Wei, Jishan Gao, Xiao lei Ding, Shutao Yua...