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» An architecture for building self-configurable systems
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ICDCSW
2002
IEEE
15 years 11 months ago
Toward a Peer-to-Peer Shared Virtual Reality
— This paper envisions a shared virtual reality system that could handle millions of users and objets. The SOLIPSIS system does not rely on servers and is based on a network of p...
Joaquín Keller, Gwendal Simon
HPDC
1998
IEEE
15 years 10 months ago
High-Speed, Wide Area, Data Intensive Computing: A Ten Year Retrospective
Modern scientific computing involves organizing, moving, visualizing, and analyzing massive amounts of data from around the world, as well as employing largescale computation. The...
William E. Johnston
RTAS
1998
IEEE
15 years 10 months ago
Using Windows NT for Real-Time Applications: Experimental Observations and Recommendations
Windows NT was not designed as a real-time operating system, but market forces and the acceptance of NT in industrial applications have generated a need for achieving real-time fu...
Krithi Ramamritham, Chia Shen, Oscar Gonzál...
ICS
2007
Tsinghua U.
16 years 15 days ago
Optimization and bottleneck analysis of network block I/O in commodity storage systems
Building commodity networked storage systems is an important architectural trend; Commodity servers hosting a moderate number of consumer-grade disks and interconnected with a hig...
Manolis Marazakis, Vassilis Papaefstathiou, Angelo...
ICSE
2004
IEEE-ACM
16 years 6 months ago
Concerning Predictability in Dependable Component-Based Systems: Classification of Quality Attributes
One of the main objectives of developing component-based software systems is to enable efficient building of systems through the integration of components. All component models def...
Ivica Crnkovic, Magnus Larsson, Otto Preiss