Texture analysis and synthesis is very important for computer graphics, vision, and image processing. This paper describes an algorithm which can produce new textures with a matchi...
The paper presents a synthesis approach for pipelinelike controller structures. These structures allow to implement a built-in self-test in two sessions without any extra test reg...
We present a systematic approach to synthesize an instruction set such that the given application software can be efficiently mapped to a parameterized, pipelined microarchitectur...
In this paper we describe, a powerful post-synthesis approach called reclocking, for performance improvement by minimizing the total execution time. By back annotating the wire del...
We introduce an easy and intuitive approach to create animations by assembling existing animations. Using our system, the user needs only to simply scribble regions of interest and...