Sciweavers

31 search results - page 4 / 7
» An anti-aliasing technique for splatting
Sort
View
AVI
2006
15 years 7 months ago
Tumble! Splat! helping users access and manipulate occluded content in 2D drawings
Accessing and manipulating occluded content in layered 2D drawings can be difficult. This paper characterizes a design space of techniques that facilitate access to occluded conte...
Gonzalo Ramos, George G. Robertson, Mary Czerwinsk...
CGF
2004
151views more  CGF 2004»
15 years 5 months ago
Deferred Splatting
In recent years it has been shown that, above a certain complexity, points become the most efficient rendering primitives. Although the programmability of the lastest graphics har...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
CG
2008
Springer
15 years 6 months ago
Efficient image reconstruction for point-based and line-based rendering
We address the problem of an efficient image-space reconstruction of adaptively sampled scenes in the context of point-based and line-based graphics. The imagespace reconstruction...
Ricardo Marroquim, Martin Kraus, Paulo Roma Cavalc...
ICIP
2009
IEEE
15 years 3 months ago
Improving the quality of depth image based rendering for 3D Video systems
In 3D Video (3DV) applications, a reduced number of views plus depth maps are transmitted or stored. When there is a need to render virtual views in between the actual views, the ...
Zefeng Ni, Dong Tian, Sitaram Bhagavathy, Joan Lla...
CG
2004
Springer
15 years 5 months ago
Dynamic surfel set refinement for high-quality rendering
Splatting-based rendering techniques are currently the best choice for efficient high-quality rendering of point-based geometries. However, such techniques are not suitable for la...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...