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ICCBR
2005
Springer
16 years 10 days ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
SPATIALCOGNITION
2004
Springer
16 years 5 days ago
Towards Dialogue Based Shared Control of Navigating Robots
Establishing a clean relationship between a robot’s spatial model and natural language components is a non-trivial task, but is key to designing verbally controlled, navigating s...
Robert J. Ross, Hui Shi, Tillman Vierhuff, Bernd K...
TIDSE
2004
Springer
16 years 5 days ago
Hopstory: An Interactive, Location-Based Narrative Distributed in Space and Time
As computing and communications technologies evolve, there is the potential for new forms of digitally orchestrated interactive narratives to emerge. In this process, balanced atte...
Valentina Nisi, Alison Wood, Glorianna Davenport, ...
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IPSN
2003
Springer
16 years 22 hour ago
Sentry-Based Power Management in Wireless Sensor Networks
This paper presents a sentry-based approach to power management in wireless sensor networks for applications such as intruder detection and tracking. To minimize average power cons...
Jonathan Hui, Zhiyuan Ren, Bruce H. Krogh
ICDS
2010
IEEE
16 years 1 months ago
e-Fraud Prevention Based on the Self-Authentication of e-Documents
—We consider a method for preventing e-Fraud in which a binary image is encrypted with a floating point cipher using a convolution operation and the output quantized into a 1-bi...
J. M. Blackledge, E. Coyle