— A preamble technique for synchronization and channel estimation introduces transmission delay and wastes capacity unavoidably due to the time loss before data transmission. In ...
In this paper, we propose a multi-buffer scheduling scheme for streaming video systems. A transmission rate is obtained via a rate control algorithm, which optimally utilizes the ...
This paper investigates the adaptability of XCS in four different multiagent environments. The environments are realized in a simplified soccer game, and they include (1) singlea...
Mobile services offering multi-feature query capabilities must meet tough response time requirements to gain customer acceptance. The top-k query model is a popular candidate to im...
In the last few years the use of coalition formation algorithms in multi-agent systems has been proposed as a possible way of modelling autonomous agent cooperation. Game theory pr...