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SIGGRAPH
1994
ACM
15 years 10 months ago
Evolving virtual creatures
This paper describes a novel system for creating virtual creatures that move and behave in simulated three-dimensional physical worlds. The morphologies of creatures and the neura...
Karl Sims
ATAL
2008
Springer
15 years 8 months ago
A few good agents: multi-agent social learning
In this paper, we investigate multi-agent learning (MAL) in a multi-agent resource selection problem (MARS) in which a large group of agents are competing for common resources. Si...
Jean Oh, Stephen F. Smith
TCIAIG
2010
15 years 1 months ago
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems
The `Games With A Purpose' (GWAP) genre is a type of `Human Computation' that outsources certain steps of the computational process to humans. Although most GWAP studies ...
Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu
ICS
2011
Tsinghua U.
14 years 10 months ago
Hystor: making the best use of solid state drives in high performance storage systems
With the fast technical improvement, flash memory based Solid State Drives (SSDs) are becoming an important part of the computer storage hierarchy to significantly improve perfo...
Feng Chen, David A. Koufaty, Xiaodong Zhang
DAC
2004
ACM
16 years 7 months ago
Memory access scheduling and binding considering energy minimization in multi-bank memory systems
Memory-related activity is one of the major sources of energy consumption in embedded systems. Many types of memories used in embedded systems allow multiple operating modes (e.g....
Chun-Gi Lyuh, Taewhan Kim