A system for controlling the behaviors of an interactive human-like agent, and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, ...
John P. Granieri, Welton Becket, Barry D. Reich, J...
Social judgment is a process of social explanation whereby one identifies which entities deserve credit or blame for multiagent activities. Such explanations are a key aspect of i...
We present a utility-driven rationality and a complementary-driven rationality based model, relative to multiple partner coalitions, motivated by relations of dependence and instru...
In this paper, we investigate Reinforcement learning (RL) in multi-agent systems (MAS) from an evolutionary dynamical perspective. Typical for a MAS is that the environment is not ...
Karl Tuyls, Pieter Jan't Hoen, Bram Vanschoenwinke...
This paper describes a novel method of achieving load balancing in telecommunications networks. A simulated network models a typical distribution of calls between arbitrary nodes;...