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SI3D
1995
ACM
15 years 10 months ago
Behavioral Control for Real-Time Simulated Human Agents
A system for controlling the behaviors of an interactive human-like agent, and executing them in real-time, is presented. It relies on an underlying model of continuous behavior, ...
John P. Granieri, Welton Becket, Barry D. Reich, J...
ATAL
2004
Springer
16 years 1 days ago
Social Judgment in Multiagent Interactions
Social judgment is a process of social explanation whereby one identifies which entities deserve credit or blame for multiagent activities. Such explanations are a key aspect of i...
Wenji Mao, Jonathan Gratch
MAAMAW
1999
Springer
15 years 11 months ago
Extending Social Reasoning to Cope with Multiple Partner Coalitions
We present a utility-driven rationality and a complementary-driven rationality based model, relative to multiple partner coalitions, motivated by relations of dependence and instru...
Nuno David, Jaime Simão Sichman, Helder Coe...
AAMAS
2006
Springer
15 years 6 months ago
An Evolutionary Dynamical Analysis of Multi-Agent Learning in Iterated Games
In this paper, we investigate Reinforcement learning (RL) in multi-agent systems (MAS) from an evolutionary dynamical perspective. Typical for a MAS is that the environment is not ...
Karl Tuyls, Pieter Jan't Hoen, Bram Vanschoenwinke...
AGENTS
1997
Springer
15 years 10 months ago
Ant-Like Agents for Load Balancing in Telecommunications Networks
This paper describes a novel method of achieving load balancing in telecommunications networks. A simulated network models a typical distribution of calls between arbitrary nodes;...
Ruud Schoonderwoerd, Owen Holland, Janet Bruten