Sciweavers

791 search results - page 88 / 159
» An affective model of user experience for interactive art
Sort
View
HHCI
2000
15 years 10 months ago
The Sense of Object-Presence with Projection-Augmented Models
Projection-augmented models are a type of non-immersive, coincident haptic and visual display that uses a physical model as a three dimensional screen for projected visual informa...
Brett Stevens, Jennifer Jerrams-Smith
CHI
2005
ACM
16 years 6 months ago
Waterbot: exploring feedback and persuasive techniques at the sink
This paper presents an exploration of user interfaces, persuasive interfaces and feedback techniques in the domain of the sink. Waterbot is a system to inform and motivate behavio...
Ernesto Arroyo, Leonardo Bonanni, Ted Selker
AMM
2011
118views more  AMM 2011»
15 years 1 months ago
From Community Detection to Mentor Selection in Rating-Free Collaborative Filtering
—The number of resources or items that users can now access when navigating on the Web or using e-services, is so huge that these might feel lost due to the presence of too much ...
Armelle Brun, Sylvain Castagnos, Anne Boyer
ICMCS
2006
IEEE
175views Multimedia» more  ICMCS 2006»
16 years 9 days ago
Bringing the Wiki Collaboration Model to the Tabletop World
We present an interactive workspace that integrates wiki collaboration in knowledge-building activities with face-to-face scenarios like brainstorming or problem solving sessions....
Stefano Baraldi, Alberto Del Bimbo, Alessandro Val...
IUI
2003
ACM
15 years 11 months ago
Interaction tactics for socially intelligent pedagogical agents
Guidebots, or animated pedagogical agents, can enhance interactive learning environments by promoting deeper learning and improve the learner's subjective experience. Guidebo...
W. Lewis Johnson