Sciweavers

791 search results - page 55 / 159
» An affective model of user experience for interactive art
Sort
View
ICMI
2003
Springer
82views Biometrics» more  ICMI 2003»
15 years 11 months ago
The role of spoken feedback in experiencing multimodal interfaces as human-like
If user interfaces should be made human-like vs. tool-like has been debated in the HCI field, and this debate affects the development of multimodal interfaces. However, little emp...
Pernilla Qvarfordt, Arne Jönsson, Nils Dahlb&...
HCI
2009
15 years 3 months ago
Speech Input from Older Users in Smart Environments: Challenges and Perspectives
Abstract. Although older people are an important user group for smart environments, there has been relatively little work on adapting natural language interfaces to their requireme...
Ravichander Vipperla, Maria Wolters, Kallirroi Geo...
AVI
2008
15 years 8 months ago
The need for an interaction cost model in adaptive interfaces
The development of intelligent assistants has largely benefited from the adoption of decision-theoretic (DT) approaches that enable an agent to reason and account for the uncertai...
Bowen Hui, Sean Gustafson, Pourang Irani, Craig Bo...
ACII
2007
Springer
15 years 10 months ago
Perception of Emotions from Static Postures
The modelling of affective behaviour and appropriate bodily expression to make synthetic characters more believable becomes important in many types of applications such as games, s...
Ahmad S. Shaarani, Daniela M. Romano
ACMACE
2007
ACM
15 years 10 months ago
Understanding social interaction in world of warcraft
Research has argued that social interaction is a primary driving force for gamers to continue to play Massive Multiple Online Role Playing Games (MMORPGs). However, one recent stu...
Vivian Hsueh-hua Chen, Henry Been-Lirn Duh