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ICCBR
2005
Springer
16 years 1 days ago
Learning to Win: Case-Based Plan Selection in a Real-Time Strategy Game
While several researchers have applied case-based reasoning techniques to games, only Ponsen and Spronck (2004) have addressed the challenging problem of learning to win real-time ...
David W. Aha, Matthew Molineaux, Marc J. V. Ponsen
ICCS
2005
Springer
16 years 1 days ago
Super-Scalable Algorithms for Computing on 100, 000 Processors
In the next five years, the number of processors in high-end systems for scientific computing is expected to rise to tens and even hundreds of thousands. For example, the IBM Blu...
Christian Engelmann, Al Geist
PERVASIVE
2005
Springer
16 years 9 hour ago
Collaborative Sensing in a Retail Store Using Synchronous Distributed Jam Signalling
The retail store environment is a challenging application area for Pervasive Computing technologies. It has demanding base conditions due to the number and complexity of the interd...
Albert Krohn, Tobias Zimmer, Michael Beigl, Christ...
WAC
2005
Springer
123views Communications» more  WAC 2005»
16 years 1 hour ago
Service Evolution in a Nomadic Wireless Environment
Abstract. In this paper, we present and analyze a framework for selfevolving autonomic services in a wireless nomadic environment. We present a disconnected network architecture, w...
Iacopo Carreras, Francesco De Pellegrini, Daniele ...
DCOSS
2005
Springer
15 years 12 months ago
Collaborative Sensing Using Sensors of Uncoordinated Mobility
Abstract— Wireless sensor networks are useful for monitoring physical parameters and detecting objects or substances in an area. Most ongoing research consider the use of either ...
Kuang-Ching Wang, Parmesh Ramanathan