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CIG
2006
IEEE
16 years 26 days ago
A Behavior-Based Architecture for Realistic Autonomous Ship Control
— Game environments provide a good domain for serious simulations such as those used in training Navy conning officers. Currently, a typical training scenario requires multiple ...
Adam Olenderski, Monica N. Nicolescu, Sushil J. Lo...
COMSWARE
2006
IEEE
16 years 26 days ago
FACTS - A rule-based middleware architecture for wireless sensor networks
ing a middleware abstraction layer into wireless sensor networks is a widely accepted solution to facilitate application programming and allow network organization. In this paper,...
Kirsten Terfloth, Georg Wittenburg, Jochen H. Schi...
DATE
2006
IEEE
128views Hardware» more  DATE 2006»
16 years 26 days ago
Efficient link capacity and QoS design for network-on-chip
This paper addresses the allocation of link capacities in the automated design process of a network-on-chip based system. Communication resource costs are minimized under Quality-...
Zvika Guz, Isask'har Walter, Evgeny Bolotin, Israe...
DSD
2006
IEEE
116views Hardware» more  DSD 2006»
16 years 25 days ago
Hardware/Software Co-design Applied to Reed-Solomon Decoding for the DMB Standard
This paper addresses the implementation of ReedSolomon decoding for battery-powered wireless devices. The scope of this paper is constrained by the Digital Media Broadcasting (DMB...
Arjan C. Dam, Michel G. J. Lammertink, Kenneth C. ...
ICDE
2006
IEEE
134views Database» more  ICDE 2006»
16 years 25 days ago
Processing High-Volume Stream Queries on a Supercomputer
Scientific instruments, such as radio telescopes, colliders, sensor networks, and simulators generate very high volumes of data streams that scientists analyze to detect and under...
Erik Zeitler, Tore Risch