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ACMACE
2009
ACM
16 years 1 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
IROS
2006
IEEE
148views Robotics» more  IROS 2006»
16 years 16 days ago
Design and Evaluation of Emotion-Display EDDIE
— This paper focuses on the development of EDDIE, a flexible low-cost emotion-display with 23 degrees of freedom. Actuators are assigned to particular action units of the facial...
Stefan Sosnowski, Ansgar Bittermann, Kolja Kü...
HICSS
2005
IEEE
162views Biometrics» more  HICSS 2005»
16 years 3 days ago
An Agent-Based Approach to Study Virtual Learning Communities
This paper focuses on agent-based approach to study the relationship between the individual behavior of participants and the overall development of a virtual community, to help pe...
Yiwen Zhang, Mohan Tanniru
CIKM
2005
Springer
16 years 1 days ago
A robot ontology for urban search and rescue
The goal of this Robot Ontology effort is to develop and begin to populate a neutral knowledge representation (the data structures) capturing relevant information about robots and...
Craig Schlenoff, Elena Messina
DAGM
2005
Springer
16 years 1 days ago
Robust Head Detection and Tracking in Cluttered Workshop Environments Using GMM
Abstract. A vision based head tracking approach is presented, combining foreground information with an elliptical head model based on the integration of gradient and skin-color inf...
Alexander Barth, Rainer Herpers