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NETGAMES
2006
ACM
16 years 7 days ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...
ICC
2007
IEEE
16 years 18 days ago
RARE - Resource Aware Routing for mEsh
— An important element of any routing protocol used for Wireless Mesh Networks (WMNs) is the link cost function used to represent the radio link characteristic. The majority of t...
Karol Kowalik, Brian Keegan, Mark Davis
NN
2006
Springer
100views Neural Networks» more  NN 2006»
15 years 6 months ago
Perceiving the unusual: Temporal properties of hierarchical motor representations for action perception
Recent computational approaches to action imitation have advocated the use of hierarchical representations in the perception and imitation of demonstrated actions. Hierarchical re...
Yiannis Demiris, Gavin Simmons
HICSS
2000
IEEE
133views Biometrics» more  HICSS 2000»
15 years 10 months ago
Value based Requirements Creation for Electronic Commerce Applications
Electronic commerce applications have special features compared to conventional information systems. First, because electronic commerce usually involves yet nonexisting business a...
Jaap Gordijn, Hans Akkermans, Hans van Vliet
ICC
2007
IEEE
16 years 18 days ago
Locating Congested Segments on the Internet by Clustering the Delay Performance of Multiple Paths
— A practical method of locating congested segments on the Internet by periodic end-to-end packet delay measurements along multiple paths is presented. This method is a network t...
Atsuo Tachibana, Shigehiro Ano, Toru Hasegawa, Mas...