Over the last decade numerous Active Queue Management (AQM) schemes have been proposed in the literature. Many of these studies have been directed towards improving congestion con...
This paper studies the use of pricing as an incentive mechanism to encourage private, self-interested nodes to participate in a public wireless mesh network and cooperate in the p...
Multiplayer Online Games (MOGs) are a thriving market leading to a multiplicity of game related internet applications. Enabling information exchange between games and these applica...
Pervasive services may be defined as services that are available to any client (anytime, anywhere). Here we focus on the software and network infrastructure required to support pe...
Graham N. C. Kirby, Alan Dearle, Ronald Morrison, ...
In ATM networks, the Guaranteed Frame Rate (GFR) service has been proposed to accommodate non-real-time traffic with packet size not exceeding a maximum length, such as TCP/IP bas...