Abstract: Social virtual worlds such as Second Life are digital representations of the real world where human-controlled avatars evolve and interact through social activities. Unde...
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Application designers of collaborative distributed Virtual Environments must account for the influence of the network connection and its detrimental effects on user performance. ...
Alexey Tumanov, Robert S. Allison, Wolfgang St&uum...
This paper introduces an encapsulated sensor node that is devised to monitor and record motion patterns over long, quotidian periods of time with potential application in psycholo...
Kristof Van Laerhoven, Hans-Werner Gellersen, Yann...
This paper describes an approach to user configuration of activity awareness. This approach offers users increased flexibility by allowing the use of multiple methods of configurat...