Sciweavers

9387 search results - page 1487 / 1878
» An Optimal Process Model for a Real Time Process
Sort
View
VLDB
2004
ACM
186views Database» more  VLDB 2004»
16 years 4 days ago
Indexing Large Human-Motion Databases
Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...
GRAPHITE
2003
ACM
16 years 1 days ago
Varying rendering fidelity by exploiting human change blindness
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
Kirsten Cater, Alan Chalmers, Colin Dalton
CJ
2004
119views more  CJ 2004»
15 years 6 months ago
Building Footprint Simplification Techniques and Their Effects on Radio Propagation Predictions
Building footprint simplification is of critical importance to radio propagation predictions in wireless communication systems as the prediction time is closely related to the num...
Zhongqiang Chen, Alex Delis, Henry L. Bertoni
SIGGRAPH
1997
ACM
15 years 11 months ago
Interactive simulation of fire in virtual building environments
This paper describes the integration of the Berkeley Architectural Walkthrough Program with the National Institute of Standards and Technology’s CFAST fire simulator. The integ...
Richard W. Bukowski, Carlo H. Séquin
ESA
2006
Springer
140views Algorithms» more  ESA 2006»
15 years 10 months ago
Latency Constrained Aggregation in Sensor Networks
A sensor network consists of sensing devices which may exchange data through wireless communication. A particular feature of sensor networks is that they are highly energy constrai...
Luca Becchetti, Peter Korteweg, Alberto Marchetti-...
« Prev « First page 1487 / 1878 Last » Next »