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QEST
2006
IEEE
16 years 18 days ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
WECWIS
2005
IEEE
143views ECommerce» more  WECWIS 2005»
16 years 4 days ago
A Groves Mechanism Approach to Decentralized Design of Supply Chains
In this paper, a generic optimization problem arising in supply chain design is modeled in a game theoretic framework and solved as a decentralized problem using a mechanism desig...
Dinesh Garg, Yadati Narahari, Earnest Foster, Deva...
SDMW
2004
Springer
15 years 12 months ago
Experimental Analysis of Privacy-Preserving Statistics Computation
The recent investigation of privacy-preserving data mining and other kinds of privacy-preserving distributed computation has been motivated by the growing concern about the privacy...
Hiranmayee Subramaniam, Rebecca N. Wright, Zhiqian...
FAST
2010
15 years 9 months ago
A Clean-Slate Look at Disk Scrubbing
A number of techniques have been proposed to reduce the risk of data loss in hard-drives, from redundant disks (e.g., RAID systems) to error coding within individual drives. Disk ...
Alina Oprea, Ari Juels
COCOON
2008
Springer
15 years 8 months ago
Average-Case Competitive Analyses for One-Way Trading
Consider a trader who exchanges one dollar into yen and assume that the exchange rate fluctuates within the interval [m, M]. The game ends without advance notice, then the trader ...
Hiroshi Fujiwara, Kazuo Iwama, Yoshiyuki Sekiguchi