When agents need to interact in order to solve some (possibly common) problem, resolving potential conflicts beforehand is often preferred to coordination during execution. Agents...
Abstract--Max-product "belief propagation" (BP) is an iterative, message-passing algorithm for finding the maximum a posteriori (MAP) assignment of a discrete probability...
In this paper, we investigate the coverage problem in wireless sensor networks using a game theory method. We assume that nodes are randomly scattered in a sensor field and the goa...
In this work, the focus is put on the behavior of a system in case a fault occurs that disables the system from executing its applications. Instead of executing a random subset of...
3D human pose estimation in multi-view settings benefits from embeddings of human actions in low-dimensional manifolds, but the complexity of the embeddings increases with the num...