Providing methods to support semantic interaction with growing volumes of video data is an increasingly important challenge for data mining. To this end, there has been some succes...
We propose a new ghost fluid approach for free surface and solid boundary conditions in Smoothed Particle Hydrodynamics (SPH) liquid simulations. Prior methods either suffer from...
This paper investigates “Schelling points” on 3D meshes, feature points selected by people in a pure coordination game due to their salience. To collect data for this investig...
Xiaobai Chen, Abulhair Saparov, Bill Pang, Thomas ...
A novel particle filter, the Memory-based Particle Filter
(M-PF), is proposed that can visually track moving objects
that have complex dynamics. We aim to realize robustness
aga...
Dan Mikami (NTT), Kazuhiro Otsuka (NTT), Junji YAM...
We propose an algorithm for semantic segmentation based on 3D point clouds derived from ego-motion. We motivate five simple cues designed to model specific patterns of motion and 3...
Gabriel J. Brostow, Jamie Shotton, Julien Fauqueur...