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» An Object Model for Multiprogramming
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AIIDE
2009
15 years 8 months ago
Using Semantics to Improve the Design of Game Worlds
Design of game worlds is becoming more and more laborintensive because of the increasing demand and complexity of content. This is being partially addressed by developing semi-aut...
Tim Tutenel, Ruben Michaël Smelik, Rafael Bid...
213
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BMCBI
2006
161views more  BMCBI 2006»
15 years 7 months ago
A novel approach to phylogenetic tree construction using stochastic optimization and clustering
Background: The problem of inferring the evolutionary history and constructing the phylogenetic tree with high performance has become one of the major problems in computational bi...
Ling Qin, Yixin Chen, Yi Pan, Ling Chen
209
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CN
2006
112views more  CN 2006»
15 years 6 months ago
Optimal server allocations for streaming multimedia applications on the Internet
In this paper, we address the server selection problem for streaming applications on the Internet. The architecture we consider is similar to the content distribution networks con...
Padmavathi Mundur, Poorva Arankalle
CGF
2007
101views more  CGF 2007»
15 years 6 months ago
Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...
MAGS
2008
104views more  MAGS 2008»
15 years 6 months ago
Retractable contract network for empowerment in workforce scheduling
This paper is about business modelling and negotiation protocol design in distributed scheduling, where individual agents have individual (potentially conflicting) interests. It i...
Edward P. K. Tsang, Timothy Gosling, Botond Virgin...
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