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» An Object Model for Interoperable Systems
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FDG
2009
ACM
16 years 1 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
AIIA
2005
Springer
16 years 11 days ago
Automata Slicing for Diagnosing Discrete-Event Systems with Partially Ordered Observations
Abstract. When dealing with real systems, it is unrealistic to suppose that observations can be totally ordered according to their emission dates. The partially ordered observation...
Alban Grastien, Marie-Odile Cordier, Christine Lar...
COOPIS
2003
IEEE
16 years 3 days ago
Re-factoring Middleware Systems: A Case Study
Abstract. Aspect oriented programming brings us new design perspectives since it permits the superimpositions of multiple abstraction models on top of one another. It is a very pow...
Charles Zhang, Hans-Arno Jacobsen
ICAT
2003
IEEE
16 years 3 days ago
Head Motion Prediction in Augmented Reality Systems Using Monte Carlo Particle Filters
A basic problem with Augmented Reality systems using Head-Mounted Displays (HMDs) is the perceived latency or lag. This delay corresponds to the elapsed time between the moment wh...
Fakhreddine Ababsa, Jean-Yves Didier, Malik Mallem...
IPPS
2000
IEEE
15 years 11 months ago
Ordering Unstructured Meshes for Sparse Matrix Computations on Leading Parallel Systems
Abstract. Computer simulations of realistic applications usually require solving a set of non-linear partial di erential equations PDEs over a nite region. The process of obtaini...
Leonid Oliker, Xiaoye S. Li, Gerd Heber, Rupak Bis...