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CHI
2010
ACM
16 years 1 months ago
Physical activity motivating games: virtual rewards for real activity
Contemporary lifestyle has become increasingly sedentary: little physical (sports, exercises) and much sedentary (TV, computers) activity. The nature of sedentary activity is self...
Shlomo Berkovsky, Mac Coombe, Jill Freyne, Dipak B...
OZCHI
2006
ACM
16 years 23 days ago
AuraOrb: using social awareness cues in the design of progressive notification appliances
One of the problems with notification appliances is that they can be distracting when providing information not of immediate interest to the user. In this paper, we present AuraOr...
Mark Altosaar, Roel Vertegaal, Changuk Sohn, Danie...
WIKIS
2006
ACM
16 years 22 days ago
Foucault@Wiki: first steps towards a conceptual framework for the analysis of Wiki discourses
In this paper, we examine the discursive situation of Wikipedia. The primary goal is to explore principle ways of analyzing and characterizing the various forms of communicative u...
Christian Pentzold, Sebastian Seidenglanz
MHCI
2005
Springer
16 years 8 days ago
Building social discourse around mobile photos: a systemic perspective
Camera phones have been viewed simplistically as digital cameras with poor picture quality while neglecting the utility of the two key functionalities of mobile phones: network co...
Risto Sarvas, Antti Oulasvirta, Giulio Jacucci
ACMDIS
2004
ACM
16 years 7 days ago
Making tea: iterative design through analogy
The success of translating an analog or manual practice into a digital interactive system may depend on how well that translation captures not only the functional what and how asp...
Monica M. C. Schraefel, Gareth V. Hughes, Hugo R. ...