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HT
2009
ACM
15 years 4 months ago
Games with a purpose for social networking platforms
The online games market has matured in recent years. It is now a multi-billion dollar business with hundreds of millions players worldwide. At the same time, social networking pla...
Walter Rafelsberger, Arno Scharl
PRESENCE
2010
60views more  PRESENCE 2010»
15 years 1 months ago
Gender Differences in the Impact of Presentational Factors in Human Character Animation on Decisions in Ethical Dilemmas
Simulated humans in computer interfaces are increasingly taking on roles that were once reserved for real humans. The presentation of simulated humans is affected by their appeara...
Karl F. MacDorman, Joseph A. Coram, Chin-Chang Ho,...
ACMIDC
2011
14 years 10 months ago
Examining values: an analysis of nine years of IDC research
Explicitly examining the values held by a research community provides a tool in which participants can define its culture, conduct informed research, and reflect on their design p...
Svetlana Yarosh, Iulian Radu, Seth Hunter, Eric Ro...
AIPS
2011
14 years 10 months ago
Visual Programming of Plan Dynamics Using Constraints and Landmarks
In recent years, there has been considerable interest in the use of planning techniques in new media and computer games. Many traditional planning notions no longer apply in the c...
Julie Porteous, Jonathan Teutenberg, David Pizzi, ...
CHI
2011
ACM
14 years 10 months ago
Fit4life: the design of a persuasive technology promoting healthy behavior and ideal weight
This is a critical design paper offering a possible scenario of use intended to provoke reflection about values and politics of design in persuasive computing. We describe the des...
Stephen Purpura, Victoria Schwanda, Kaiton William...