The online games market has matured in recent years. It is now a multi-billion dollar business with hundreds of millions players worldwide. At the same time, social networking pla...
Simulated humans in computer interfaces are increasingly taking on roles that were once reserved for real humans. The presentation of simulated humans is affected by their appeara...
Karl F. MacDorman, Joseph A. Coram, Chin-Chang Ho,...
Explicitly examining the values held by a research community provides a tool in which participants can define its culture, conduct informed research, and reflect on their design p...
Svetlana Yarosh, Iulian Radu, Seth Hunter, Eric Ro...
In recent years, there has been considerable interest in the use of planning techniques in new media and computer games. Many traditional planning notions no longer apply in the c...
Julie Porteous, Jonathan Teutenberg, David Pizzi, ...
This is a critical design paper offering a possible scenario of use intended to provoke reflection about values and politics of design in persuasive computing. We describe the des...
Stephen Purpura, Victoria Schwanda, Kaiton William...