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GRAPHICSINTERFACE
2009
15 years 5 months ago
Determining the benefits of direct-touch, bimanual, and multifinger input on a multitouch workstation
Multitouch workstations support direct-touch, bimanual, and multifinger interaction. Previous studies have separately examined the benefits of these three interaction attributes o...
Kenrick Kin, Maneesh Agrawala, Tony DeRose
HUC
2010
Springer
15 years 4 months ago
Propinquity: exploring embodied gameplay
Consumer game platforms are realizing Ubicomp's vision of seamless, sensor-based, embodied interaction with computation. Here we present Propinquity, a full-body dancing/figh...
Amanda Williams, Lynn Hughes, Bart Simon
CSCW
2011
ACM
15 years 2 months ago
Virtual gifts and guanxi: supporting social exchange in a chinese online community
Significant cultural differences persist between East and West. Software systems that have been proven to operate efficiently within one culture can fail in the context of the oth...
Jiang Yang, Mark S. Ackerman, Lada A. Adamic
CHI
2011
ACM
14 years 10 months ago
HCI for peace: a call for constructive action
Peace is an important value for the human-computer interaction research community, yet it has not resulted in the development of a research sub-community or even a research agenda...
Juan Pablo Hourcade, Natasha E. Bullock-Rest
CHI
2011
ACM
14 years 10 months ago
Designing sports: a framework for exertion games
Exertion games require investing physical effort. The fact that such games can support physical health is tempered by our limited understanding of how to design for engaging exert...
Florian Mueller, Darren Edge, Frank Vetere, Martin...