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MHCI
2009
Springer
16 years 1 months ago
Expectations for user experience in haptic communication with mobile devices
The haptic modality – the sense of touch – is utilized very limitedly in current human-computer interaction. Especially in mobile communication, the haptic modality could prov...
Jani Heikkinen, Thomas Olsson, Kaisa Vää...
MHCI
2009
Springer
16 years 1 months ago
Context-Aware Mobile Media and Social Networks
Context-awareness is one of the rising trends of future mobile technology, and due to advances in technology development, new application and service concepts are being developed ...
Jonna Häkkilä, Albrecht Schmidt, Jani M&...
ACMACE
2009
ACM
16 years 1 months ago
Classifying input for active games
Active games are video games that involve physical activity. Active games capture input via a variety of devices such as accelerometers, cameras, pressure sensors and exercise equ...
Tadeusz Stach, T. C. Nicholas Graham, Matthew Breh...
FDG
2009
ACM
16 years 1 months ago
Relating cognitive models of computer games to user evaluations of entertainment
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Paolo Piselli, Mark Claypool, James Doyle
WECWIS
2008
IEEE
120views ECommerce» more  WECWIS 2008»
16 years 1 months ago
The Human-Provided Services Framework
The collaboration landscape evolves rapidly by allowing people to participate in ad-hoc and process-centric collaborations. Thus, it is important to support humans in managing hig...
Daniel Schall, Hong Linh Truong, Schahram Dustdar