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ACMACE
2005
ACM
16 years 26 days ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
185
Voted
IUI
2005
ACM
16 years 26 days ago
An agent-based approach to dialogue management in personal assistants
Personal assistants need to allow the user to interact with the system in a flexible and adaptive way such as through spoken language dialogue. In this research we focus on an ap...
Anh Nguyen, Wayne Wobcke
MUM
2005
ACM
129views Multimedia» more  MUM 2005»
16 years 25 days ago
Mobile camera-based adaptive viewing
In this paper, we present an approach for facilitating user interaction on mobile devices, focusing on camera-enabled mobile phones. A user interacts with an application by moving...
Antonio Haro, Koichi Mori, Vidya Setlur, Tolga K. ...
215
Voted
ICMI
2005
Springer
143views Biometrics» more  ICMI 2005»
16 years 24 days ago
A look under the hood: design and development of the first SmartWeb system demonstrator
Experience shows that decisions in the early phases of the development of a multimodal system prevail throughout the life-cycle of a project. The distributed architecture and the ...
Norbert Reithinger, Simon Bergweiler, Ralf Engel, ...
MHCI
2005
Springer
16 years 23 days ago
Mystery in the museum: collaborative learning activities using handheld devices
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
Jorge Simarro Cabrera, Henar Muñoz Frutos, ...