Research in Ambient Intelligence and Ubiquitous Computing has put computational devices into many social settings while leaving intact much of the "task support and informati...
A virtually connected medium called tranStick is described that functions both as a "virtual wire" and as a "memory card" containing a shared space. A user can...
Motivated by and grounded in observations of eye-gaze patterns in human-human dialogue, this study explores using eye-gaze patterns in managing human-computer dialogue. We develop...
This paper describes an approach to managing tasks and processes that are distributed across a large number of people. The basic idea is to use a social visualization called a tas...
Thomas Erickson, Wei Huang, Catalina Danis, Wendy ...
Emerging technologies offer new ways of using entertainment technology to foster interactions between players and connect people. Evaluating entertainment technology is challengin...