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ACMACE
2009
ACM
15 years 8 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
TEI
2010
ACM
100views Hardware» more  TEI 2010»
15 years 7 months ago
Coming to grips with the objects we grasp: detecting interactions with efficient wrist-worn sensors
The use of a wrist-worn sensor that is able to read nearby RFID tags and the wearer's gestures has been suggested frequently as a way to both detect the objects we interact w...
Eugen Berlin, Jun Liu, Kristof Van Laerhoven, Bern...
IJVR
2007
100views more  IJVR 2007»
15 years 6 months ago
The Impact of Social Interaction on Usability for Distributed Virtual Environments
—Distance collaboration has long been a research area for distributed Virtual Environments (VEs). In these environments people interact with the technology and each other in a co...
Ilona Heldal
SIGIR
2010
ACM
15 years 1 months ago
Report on the SIGIR 2010 workshop on the simulation of interaction
All search in the real-world is inherently interactive. Information retrieval (IR) has a firm tradition of using simulation to evaluate IR systems as embodied by the Cranfield par...
Leif Azzopardi, Kalervo Järvelin, Jaap Kamps,...
CHI
2011
ACM
14 years 10 months ago
The reading desk: applying physical interactions to digital documents
Reading is increasingly being performed interactively on-screen; for instance, new novels are now routinely released in electronic format for viewing on PCs and mobile devices. Un...
Jennifer Pearson, George Buchanan, Harold W. Thimb...