Physical and social interactions are constrained, and natural interactions are lost in most of present digital family entertainment systems [5]. Magic Cubes strive for bringing th...
Zhiying Zhou, Adrian David Cheok, Yu Li, Hirokazu ...
ls is an abstract audio-video installation that seeks to initiate and sustain interaction between and within two remote spaces. Our goal is to improve the social aspects of casual...
This paper borrows ideas from social science to inform the design of novel "sensing" user-interfaces for computing technology. Specifically, we present five design chall...
Victoria Bellotti, Maribeth Back, W. Keith Edwards...
Most interactive tasks engage more than one of the user’s exteroceptive senses and are therefore multimodal. In real-world situations with multitasking and distractions, the key...
Designers generally agree that understanding the context of use is important in designing products. However, technologically advanced products such as personal robots engender com...