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ISWC
2000
IEEE
15 years 11 months ago
Spectators at a Geek Show: An Ethnographic Inquiry into Wearable Computing
As new technologies create smaller, cheaper and faster machines, we see a paradigm shift from desktop computing to wearable computing. In less than a decade, we have witnessed the...
Jennifer G. Sheridan, Valerie Lafond-Favieres, Wen...
PC
2007
141views Management» more  PC 2007»
15 years 6 months ago
Physically based simulation of cloth on distributed memory architectures
Physically based simulation of cloth in virtual environments is a computationally demanding problem. It involves modeling the internal material properties of the textile (physical...
Bernhard Thomaszewski, Wolfgang Blochinger
CHI
2000
ACM
15 years 11 months ago
Providing integrated toolkit-level support for ambiguity in recognition-based interfaces
Interfaces based on recognition technologies are used extensively in both the commercial and research worlds. But recognizers are still error-prone, and this results in human perf...
Jennifer Mankoff, Scott E. Hudson, Gregory D. Abow...
HAPTICS
2007
IEEE
16 years 26 days ago
Capturing the Dynamics of Mechanical Knobs
We present a novel experimental apparatus for the capture and replay of physical controls (mechanical knobs), as well as a set of acquired models and a design discussion related t...
Colin Swindells, Karon E. MacLean
SI3D
2006
ACM
16 years 14 days ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan