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» An Interactive 3D Environment for Computer Based Education
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CHI
2007
ACM
16 years 6 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
VSMM
2007
Springer
16 years 16 days ago
Adding Semantic Annotations, Navigation Paths and Tour Guides to Existing Virtual Environments
Nowadays, more Virtual Environments (VEs) are becoming available on the Web. This means that VEs are becoming accessible to a larger and more diverse audience. It also means that i...
Frederic Kleinermann, Olga De Troyer, Christophe C...
CAIP
2009
Springer
221views Image Analysis» more  CAIP 2009»
16 years 1 months ago
Model Based Analysis of Face Images for Facial Feature Extraction
This paper describes a comprehensive approach to extract a common feature set from the image sequences. We use simple features which are easily extracted from a 3D wireframe model ...
Zahid Riaz, Christoph Mayer, Michael Beetz, Bernd ...
CVPR
2008
IEEE
16 years 8 months ago
Physical simulation for probabilistic motion tracking
Human motion tracking is an important problem in computer vision. Most prior approaches have concentrated on efficient inference algorithms and prior motion models; however, few c...
Marek Vondrak, Leonid Sigal, Odest Chadwicke Jenki...
FGR
2008
IEEE
227views Biometrics» more  FGR 2008»
16 years 26 days ago
Ambient intelligence as the bridge to the future of pervasive computing
One prediction about this future of pervasive technology is that people will carry the tools needed to interface with technological resources sprinkled through out the environment...
Christopher Richard Wren, Yuri A. Ivanov