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NETGAMES
2004
ACM
15 years 12 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
COMCOM
2006
81views more  COMCOM 2006»
15 years 6 months ago
A case for tree evolution in QoS multicasting
The phenomenal growth of group communications and QoS-aware applications over the Internet have accelerated the development of multicasting technologies. The Core-Based Tree (CBT) ...
Anirban Chakrabarti, G. Manimaran
TPDS
2008
105views more  TPDS 2008»
15 years 6 months ago
peerTalk: A Peer-to-Peer Multiparty Voice-over-IP System
Multiparty voice-over-IP (MVoIP) services allow a group of people to freely communicate with each other via the Internet, which have many important applications such as online gami...
Xiaohui Gu, Zhen Wen, Philip S. Yu, Zon-Yin Shae
ICCS
2005
Springer
16 years 2 hour ago
The Development of Dependable and Survivable Grids
Abstract. Grids should not just be facilitating advances in science and engineering; rather they should also be making an impact on our daily lives by enabling sophisticated applic...
Andrew S. Grimshaw, Marty A. Humphrey, John C. Kni...
KBSE
2000
IEEE
15 years 11 months ago
Systematic Generation of Dependable Change Coordination Plans for Automated Switching of Coordination Policies
Distributed information systems for decision support and e-commerce applications require coordination of multiple autonomous components and their services to accomplish a set of g...
Prasanta K. Bose, Mark G. Matthews