Sciweavers

90 search results - page 12 / 18
» An Initial Characterization of Industrial Graphical User Int...
Sort
View
AIMSA
2008
Springer
16 years 6 days ago
Tailoring the Interpretation of Spatial Utterances for Playing a Board Game
In order to build an intelligent system that allows human beings to cooperate with a computing machine to perform a given task it is important to account for the individual charact...
Andrea Corradini
RECSYS
2009
ACM
15 years 10 months ago
Critiquing recommenders for public taste products
Critiquing-based recommenders do not require users to state all of their preferences upfront or rate a set of previously experienced products. Compared to other types of recommend...
Pearl Pu, Maoan Zhou, Sylvain Castagnos
UIST
1992
ACM
15 years 10 months ago
Tools for Building Asynchronous Servers to Support Speech and Audio Applications
Distributed clientisewer models are becoming increasingly prevalent in multimedia systems and advanced user interface design. A multimedia application, for example, may play and r...
Barry Arons
ICRA
1999
IEEE
94views Robotics» more  ICRA 1999»
15 years 10 months ago
Computing Parallel-Jaw Grips
In this paper we propose a new model for gripping parts with an industrial parallel-jaw gripper. In contrast to many previous models, we use two grip points and define candidate g...
Gordon Smith, Eric Lee, Kenneth Y. Goldberg, Karl-...
CHI
2004
ACM
15 years 11 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...