Sciweavers

1678 search results - page 91 / 336
» An Information Model of Virtual Collaboration
Sort
View
VR
2010
IEEE
185views Virtual Reality» more  VR 2010»
15 years 4 months ago
Exploiting change blindness to expand walkable space in a virtual environment
We present a technique for exploiting change blindness to allow the user to walk through an immersive virtual environment that is much larger than the available physical workspace...
Evan A. Suma, Seth Clark, Samantha L. Finkelstein,...
IAT
2009
IEEE
15 years 9 months ago
Managing Context-Dependent Workspace Awareness in an e-Collaboration Environment
—Users increasingly manage their home and work collaborations by exploiting online applications. However, they have to deal with a fragmented view of their workspaces, because ea...
Liliana Ardissono, Gianni Bosio, Anna Goy, Giovann...
CAISE
2006
Springer
15 years 10 months ago
Supporting Planned and Ad-Hoc Changes of Business Processes
Flexibility of business processes requires a modeling language that can distinguish between the stable and flexible parts of a business process. Starting from a general model of bu...
Peter Rittgen
SEAAI
1998
Springer
15 years 10 months ago
Using knowledge nodes for knowledge discovery and collaboration
Today most of the information we produce is stored digitally. We are slowly forced to leave behind us thinking about information as something stored in physical containers as books...
Per Christiansson
CGF
2004
134views more  CGF 2004»
15 years 6 months ago
An Eye Gaze Model for Dyadic Interaction in an Immersive Virtual Environment: Practice and Experience
This paper describes a behavioural model used to simulate realistic eye-gaze behaviour and body animations for avatars representing participants in a shared immersive virtual envi...
Vinoba Vinayagamoorthy, Maia Garau, Anthony Steed,...