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IAT
2009
IEEE
15 years 10 months ago
Combining Boolean Games with the Power of Ontologies for Automated Multi-attribute Negotiation in the Semantic Web
Recently, multi-attribute negotiation has been extensively studied from a game-theoretic viewpoint. Since normal and extensive form games have the drawback of requiring an explicit...
Thomas Lukasiewicz, Azzurra Ragone
JELIA
2000
Springer
15 years 10 months ago
A Logic for Modeling Decision Making with Dynamic Preferences
We present a framework for decision making with the possibility to express circumstance-dependent preferences among different alternatives for a decision. This new formalism, Order...
Marina De Vos, Dirk Vermeir
EDBT
2009
ACM
117views Database» more  EDBT 2009»
15 years 9 months ago
A methodology for preference-based personalization of contextual data
The widespread use of mobile appliances, with limitations in terms of storage, power, and connectivity capability, requires to minimize the amount of data to be loaded on user’s...
Antonio Miele, Elisa Quintarelli, Letizia Tanca
AIIDE
2007
15 years 8 months ago
SquadSmart: Hierarchical Planning and Coordinated Plan Execution for Squads of Characters
This paper presents an application of Hierarchical Transition Network (HTN) planning to a squad-based military simulation. The hierarchical planner produces collaborative plans fo...
Peter Gorniak, Ian Davis
AAAI
2010
15 years 7 months ago
A General Game Description Language for Incomplete Information Games
A General Game Player is a system that can play previously unknown games given nothing but their rules. The Game Description Language (GDL) has been developed as a highlevel knowl...
Michael Thielscher