Trivariate data is commonly visualized using isosurfaces or direct volume rendering. When exploring scalar fields by isosurface extraction it is often difficult to choose isoval...
In the classical shading algorithm according to Phong, the normal is interpolated across the scanline, requiring a computationally expensive normalization in the inner loop. In th...
"Bloat", a term that has existed in the technical community for many years, has recently received attention in the popular press. The term has a negative connotation imp...
This paper presents probabilistic modeling methods to solve the problem of discriminating between five facial orientations with very little labeled data. Three models are explored...
In this paper we describe a simple and efficient ray casting engine that is suitable for the rapid exploration of irregular grids composed of tetrahedra cells, or other cell comp...